RFU

2 Aug 2024 | 32 min |

Coaching Guidance

The information on this page can also be downloaded Age Band Guidance for Coaching Girls'. 

Using insight from our Athletic Performance Department, we have four blocks in preparing players for the start of the season or introducing new players into the sport. 

These can be used to help coaches to plan progressive sessions.

The four building blocks to readiness

STAGE 1
At the start of pre-season, or when a player is new into the sport, use building blocks 1 and 2 to gradually introduce movements and fitness, before introducing contact and rugby movements and skills.

STAGE 2
As players build up their general movement skills and game fitness, use building blocks 2 and 3 to gradually develop contact skills and rugby specific movements and skills. This may not follow a linear process, and coaches are encouraged to progress and regress sessions to support the needs of individuals.

STAGE 3
As players become accustomed to the rules of play for their age band and prepare for competition, use building block 3 and 4 to progress to position-specific activity and game- or team-specific preparation. At this age group players are still growing and developing, and we suggest allowing players the opportunity to try multiple positional skills.

Coaching building blocks

Top tips for coaches

So that players settle in and feel welcome, coaches should:

  1. Make friends from other clubs: connect with the coaches across the women and girls’ teams so you can have joint sessions to increase numbers at training (non-contact) and help support the player transitions into new age bands. Coaches may find it useful to contact other local clubs to work together or create a cluster to provide playing opportunities.
  2. Buddy up: ask experienced players to help new players, developing leaders and coaches of the future (be careful not to over burden an experienced player, we still want them to be a player and to feel like they are learning as well). Or use a buddy system to increase connections across friendship groups.
  3. Keep sessions varied: allow players to explore different actions and playing positions. Try games that use transferable skills, such as football, netball, Aussie-rules. Mix technique practice with decisions making, dialling the pressure up and down as needed.
  4. Connect with players: get to know your players, so you can plan your sessions to support their development.
  5. Mix up groups: try different groupings dependent on the activity - mix experienced and new players to help integrate the team or separate experienced and new players to enable experienced players to be challenged and new players to feel confident. Skill zones are great for this.
  6. Coach to the new tackle height laws: ensure your coaching and refereeing of the game is in line with the current laws of the game.
  7. Offer alternatives: players who do not wish to play contact rugby can play non-contact versions of the game.
Growing the girls game graphic

    U11 and below

    Women in Sport has shown that from a young age, girls are surrounded by expectations and stereotypes that negatively affect how they view and experience sport. By the time they are teenagers, many girls have decided that they do not ‘belong’ in sport. Girls are less confident than boys in their ability, yet they need to feel confident in their ability before they get involved.

    If you have girls playing in a mixed team, consider:

    • Ask the girls what support they might need.
    • Think about how you can build their confidence and belief that they belong in the team.
    • Praise other players that demonstrate inclusive behaviour.
    • Ensure they have the skills required and confidence in their ability before putting them into a competitive environment. If supported correctly girls thrive in a competitive environment, but not if they don’t feel they have the skills and ability to succeed.
    • Run sessions or offer non-contact rugby with other local girls’ teams, older girls’ teams or mixed sessions so they have a choice of playing opportunities.
    • Build a volunteer network that will support a girls’ only team.
    • Recruit female coaches and volunteers that can act as role models for the girls.

    U12

    Kids first U12 on demand

    U12 Rule of play

    Who are your players?

    • First year at secondary school, meeting new friends and trying new sports.
    • They could be trying rugby for the first time, or they might be an existing player who is used to being with the boys and playing with experienced players.
    • At the early stages of puberty.
    Player Rugby Experience Rules of play for age band Coaching focus to enable progression Build into Other
    No rugby played Potentially playing other sports, may have watched rugby. 12 a side 

    5 in a scrum 

    Unlimited number at ruck and maul 

    Handoff allowed below armpit
    Basic actions of pass and catch. Introduce tackle. Principles of play, e.g. ‘go forward’ More decision making around pass, tackle. Introduce ruck and maul, scrum body position Games for understanding Skill zones for technique
    Played non-contact rugby Running, passing and catching the ball. Some game understanding. Continue pass and catch Introduce tackle Principles of play e.g. ‘contest possession’ Games where there is a breakdown to help game understanding to realign
    Played U11 age grade

    9 a side 

    3 in scrum no push with contested strike 

    2 v 2 at ruck and maul 

    No handoff

     

    Exploration of some positional skills for all players (players will not need to ‘pick’ a position) 

    Scrum body position for all 5 players 

    Decision making on whether the player needs to go into the ruck or maul or can stay out 

    Encourage exploration of use of handoff

     

    Train all players to be able to be in the scrum (body position relevant to tackle, ruck, maul) 

    5 v 5 with contested strike, giving scrum half opportunities to pick up the ball and pass 

    Continue to work on body position and effective technique 

    Continue to promote ball in two hands and transfer for hand off if needed

     

    Continue to use Activate to support physical development and injury prevention 

    Continue game understanding around breakdown

     

     

     

     

    THE FOUR BUILDING BLOCKS TO READINESS

    STAGE 1

    SESSION PURPOSE – WHY IT IS REQUIRED SESSION FOCUS – WHAT YOU NEED TO DO TYPE OF ACTIVITY – HOW YOU CAN ACHIEVE IT
    Behaviours
    Social Connection 
    Recruitment and Retention of players in new age group 
    New player/coaches working together
    Integrate players back into a new rugby environment 
    Connection building 
    Confidence building
    Try some non-contact activity with U14 girls and U12 boys (if relevant) to help with transition to new age band/out of the U11 mixed team. 
    Players choose a game/rules/warm ups (empower / discover) 
    Focus on social conversation not rugby specific (freedom)
    Game Fitness
    Graduated increase in activity to reduce injury risk 
    Players new to sport need to get used to new physical movements
    Functional Movements 
    Running 
    Change of Direction 
    Stop/Start
    ACTIVATE 
    Exercise and games 
    Non-rugby specific games to raise heart rate and encourage different movements 
    Keep ball 
    Crazy tap touch 
    Team races or relays 
    Functional movement skill zones 
    Combination movement walks
    Actions
    Developing core skills 
    Introducing new actions to players
    Catch 
    Pass 
    Ball carry
    Game Zone – can still be non-rugby specific games, with ‘rugby actions’ Stuck in the Mud 
    Skill Zone – introduce, develop or stretch the action in small groups or individually 
    Individual Competition – challenge individuals to beat their score
    Game Preparation
    Graduated increase in contact to reduce injury risk 
    Small sided games with smaller pitch means gradual increase in running volume
    Falling 
    Game understanding
    Game Zone – Any direction tag can progress to passing backwards, or rugby pass. 
    Skill Zone – Preparing to tackle games Piggy in the Middle to introduce a defender and supporting the ball carrier

    STAGE 2

    SESSION PURPOSE – WHY IT IS REQUIRED SESSION FOCUS – WHAT YOU NEED TO DO TYPE OF ACTIVITY – HOW YOU CAN ACHIEVE IT
    Behaviours
    Social Connection 
    Recruitment and Retention of players in new age group 
    New player/coaches working together
    Integrate players back into a new rugby environment 
    Connection building 
    Confidence building
    Try some non-contact activity with U14 girls and U12 boys (if relevant) to help with transition to new age band/out of the U11 mixed team. 
    Players choose a game/rule/warmups (empower / discover) 
    Focus on social conversation not rugby specific (freedom)
    Game Fitness
    Continue graduated increase in activity to reduce injury risk 
    Progression in frequency and intensity in practice/games 
    Introduction to movements specific to Tackle/Ruck/Scrum 
    Preparing players to transition to 5 in a scrum/ or learn scrum body position for first time
    Functional movements including 
    Tower of power 
    Running 
    Change of Direction 
    Jump/Land
    Activate Game 
    Game Zone: Small Sided Games – more connections, touches and involvements 
    Tackles make friends 
    Skill Zones 
    Squat
    Actions
    Developing core skills 
    Improve confidence with evasion and contact skills 
    Introduce and explore positional skills
    Catch 
    Pass 
    Ball carry 
    Tackle 
    Kick 
    Hook ball backwards with foot 
    Ruck 
    Preparing to scrum
    Game Zone – can still be non-rugby specific games, with ‘rugby actions’ Stuck in the Mud 
    Skill Zone – for example tackle progression Squat 
    Individual Competition – challenge individuals to beat their score 
    Exploration of positional skills for everyone
    Game Preparation
    Graduated increase in contact to reduce injury risk 
    Larger pitch sided games with gradual increase in running volume
    Falling 
    Game understanding 
    Preparing to tackle/scrum 
    Physical robustness – i.e. little and often preparation for contact
    Game Zone – Two Touch 
    Skill Zone – Wrestling games tackle technique 
    Small sided conditioned contact games

    STAGE 3

    SESSION PURPOSE – WHY IT IS REQUIRED SESSION FOCUS – WHAT YOU NEED TO DO TYPE OF ACTIVITY – HOW YOU CAN ACHIEVE IT
    Behaviours
    Social Connection 
    Recruitment and Retention of players in new age group 
    New player/coaches working together
    Social connection to new team 
    Connection building 
    Confidence building
    Try some non-contact activity with U14 girls and U12 boys (if relevant) to help with transition to new age band/out of the U11 mixed team. 
    Buddy system for new players
    Game Fitness
    Continue graduated increase in activity to reduce injury risk 
    Progression in frequency and intensity in practice/games 
    Introduction to movements specific to Tackle/Ruck/Scrum
    Functional movements including 
    Tower of power 
    Running 
    Change of Direction 
    Jump/Land
    Game Zone: Small Sided Games – with and without contact (game specific activities like over-head catching, squatting) Game zone and skill zone example 
    Skill Zones – can increase decision making or intensity if players are competent
    Actions
    Developing core skills 
    Developing position specific actions
    Catch and pass 
    Ball carry 
    Tackle 
    Kick 
    Hook ball backwards 
    Ruck and maul
    Game Zone: increased numbers, position specific restart. Scrum, kick. Tower Of Power Touch (You would not follow the progression to make this contested 1v1) 
    Skill Zone -develop or stretch actions and/or physical movements – Tag the Tail 
    Individual Competition – decision making, or increased pressure 
    Decreased space on pitch with more numbers – to improve confidence with contact skills and evasion skills
    Game Preparation
    Ensuring player safety in contact 
    (Players need to be able to perform these elements of the game safely to reduce risk of injury to themselves and others.) 
    Progression in scrum moves from 3 to 5 no push (new role to learn) 
    Game understanding of new rules
    Scrum 
    Game understanding 
    Positional Skills
    Game Zone with specific focus on tackle ruck or set piece – Drop Off Game 
    Skill Zones – Tower Of Power Actions, and Tower of power Key points 
    Small sided conditioned contact games

    Training availablea

    TackleSafe Kids 1st Contact course and e-learning. England Rugby Coaching Award CCD Principles of Scrummaging e-learning
    This course helps to support safe, effective coaching and officiating of the tackle. This course helps to support safe, effective coaching and officiating of the tackle This course helps you to safely coach and referee the contact areas of the game to support an ERCA coach. This 2-hour course explores the England Rugby principles of scrummaging and is designed to help coaches, match officials and volunteers explore recent developments in scrum coaching

    U14

    U14 Rules of Play

    Who are your players?

    • Players who are more established at secondary school and starting to think about exams.
    • Used to playing alongside girls in teams at school or at U12s at club.
    • At varying stages of puberty with differing symptoms and worries.
    Player Rugby Experience Rules of play for age band Coaching focus to enable progression Build into Other
    No rugby played Potentially playing other sports, may have watched rugby. 15 a side 

    8 in a scrum fully contested 

    No lift uncontested lineout 

    9 can run or pass 

    Can now also fly-hack, box kick, drop goal and kick conversions
    Movement skills & basic actions of: Run, catch and pass, kick & tackle Ground based movement skills. More decision making around run, pass, kick, tackle. Introduce ruck and maul, scrum body position Games for understanding Skill zones for action based and movement skill-based technique
    Played non-contact rugby Running, passing and catching the ball. Some game understanding. Continue catch and pass Introduce kicking, tackle & other ground-based movement skills, including fall to floor. More decision making around pass, tackle. Introduce ruck and maul, scrum body position Skill zones to allow introductions to actions, physical movements and ground-based contact.
    Played previously 12 a side 

    5 in scrum no push with contested strike 

    No lineout 

    9 must pass at the scrum 

    Only kick permitted is out of hand and drop kick restart
    Exploration of some positional skills (players will not need to ‘pick’ a position) 
    Build up scrum body position under pressure for all positions Individual positional skills (number 8 control of ball) 
    Jump and landing safely. Overhead throwing and catching skills 
    Decision making for players on when to run, and when to pass and when to kick 
    Allowing all players opportunities to explore their kicking
    Train all players to be able to be in the scrum- (the body position is relevant to tackle, ruck, maul) 
    Number 8 can now pick from the base of the scrum. Explore this tactically giving all opportunity. 
    Exploration of catching above head and throwing skills to allow lots of players opportunities to upskill in Game Zones and Skill Zones 
    8, 9 and 10 practising tactical decision making in defence and attack Skill zones to practise technique and decision making
    Continue to use Activate to support physical development and injury prevention 
    Allow players not in lineout to explore positioning, and be creative with how they will attack and defend from the lineout 
    Continue game understanding around breakdown

    THE FOUR BUILDING BLOCKS TO READINESS

    STAGE 1

    SESSION PURPOSE – WHY IT IS REQUIRED SESSION FOCUS – WHAT YOU NEED TO DO TYPE OF ACTIVITY – HOW YOU CAN ACHIEVE IT
    Behaviours
    Social Connection 
    Recruitment and Retention of players in new age group 
    New player/coaches working together
    Integrate players back into a new rugby environment 
    Build connections as a new team 
    Confidence building
    Allow some non-contact/multi-sport mixed age group activity with U12/16s to help with transition to new age group. 
    Ensure players feel involved in content and progression pace of sessions - use feedback and informal chat (empowerment)
    Game Fitness
    Graduated increase in activity to reduce injury risk 
    Non rugby specific, general movement to prepare bodies new to the sport or returning from a break
    Functional Movements 
    Running 
    Change of Direction 
    Stop/Start
    ACTIVATE 
    Game Zone: Small Sided Games – more connections, touches and involvements - Beat the Square 
    Multisport games American Football Touch
    Actions
    Developing core skills 
    Introducing new actions to players
    Catch 
    Pass 
    Running with the ball 
    Kick
    Game Zone: small sided games – Interceptors 
    Skill Zone: can be exploration of actions, or functional movements 
    Passing game 
    Individual Competition - pass to target
    Game Preparation
    Graduated increase in contact to reduce injury risk 
    Gradual introduction of new rules of play, to allow learning and development
    Falling 
    Kicking skills
    Game Zone can include falling / landing on the ground 
    Stuck in the mud 
    Skill Zones to be technique based or exploration

    STAGE 2

    SESSION PURPOSE – WHY IT IS REQUIRED SESSION FOCUS – WHAT YOU NEED TO DO TYPE OF ACTIVITY – HOW YOU CAN ACHIEVE IT
    Behaviours
    Social Connection for new group 
    Recruitment and Retention of players in new age group 
    Support growth of person and player
    Continue to build connections across coaching and playing group 
    Continue to build confidence of individuals
    Allow some non-contact/multi-sport mixed age group activity with U12/16s to help with transition to new age group. 
    Players choose a game/rules/warm ups 
    Introduce buddy system with players changing age groups
    Game Fitness
    Continue graduated progressions in activity frequency and intensity to reduce injury risk 
    Players new to sport need to get used to new physical movements 
    Introduction to movements specific to Tackle/Ruck/Scrum/ Lineout
    Functional movements 
    Running 
    Change of direction 
    Stop/Start 
    Jump/Land 
    Wrestle
    Activate Game 
    Game Zone: Small Sided Games – more connections, touches and involvements - Magic Circle 
    Skill Zones: technique focus for new skills, can raise intensity for short bursts for competent skills 
    Hop and Stick 
    Evasion 
    Wrestling Games
    Actions
    Developing core skills 
    Gradual introduction of new rules and actions needed 
    Preparing to jump/throw/ catch overhead Preparing to scrummage
    Catch 
    Pass 
    Maul 
    Ball carry 
    Tackle 
    Kick 
    Ruck 
    Scrum body position 
    Jump/catch/throw
    Game Zone: use rules/ constraint in the games to support the actions you want to practise 
    Ruck and Tackle 
    Skill Zone – Tag Steal Combo
    Game Preparationd
    Continue graduated increase in contact to reduce injury risk 
    Ensuring player safety in contact
    Falling 
    Preparing to tackle 
    Preparing to scrum 
    Preparing to lineout
    Game Zone – introduce tactical decision making – Team Run Touch 
    Skill Zone – continue to focus on technique and decision making – Beat the defender – Squat

    STAGE 3

    SESSION PURPOSE – WHY IT IS REQUIRED SESSION FOCUS – WHAT YOU NEED TO DO TYPE OF ACTIVITY – HOW YOU CAN ACHIEVE IT
    Behaviours
    Social Connection 
    Recruitment and Retention of players in new age group 
    New player/coaches working together
    Connection building with new age band 
    Continue to build confidence in individuals
    Continue to allow some non-contact mixed age group activity where required, to help with transition to new age group 
    Spend time getting to know new U14 players, buddy system with existing players
    Game Fitness
    Continue progression in frequency and intensity in practice/games 
    Introduction and progressions in movements specific to Tackle/ Ruck/ Scrum/Lineout jump and throw
    Functional Movements 
    Running 
    Change of Direction 
    Stop/Start 
    Jump/Land 
    Wrestle
    ACTIVATE 
    Game Zone: Small Sided Games – more connections, touches and involvements progressing to larger sided games to increase running volume – Scan Touch 
    Skill Zones: increased intensity for competent actions – Obstacle course/Jump pad
    Actions
    Continue developing and stretching core skills 
    Continue developing and stretching contact skills 
    Developing position specific skills for new rules of play.
    Catch 
    Pass 
    Maul 
    Ball carry 
    Tackle 
    Kick 
    Ruck 
    Scrum 
    Jump 
    Overhead throw
    Game Zone: use rules/constraints to support actions being coached – Overhead pass Netball 
    Skill Zone: can be used to stretch or develop actions – 2 v 2 Scrum 
    Position specific skill sessions, allowing players to try a variety of positions – Lineout throw footage/Drop Kick masterclass
    Game Preparation
    Players need to be able to perform these elements of the game safely to reduce risk of injury to themselves and others. 
    Gradual introduction of new rules to allow for learning
    Falling and presenting the ball Tackling with decision making 
    Scrum 
    Kicking tactically 
    Lineout jump and throw
    Game Zone with specific focus on tackle, ruck or set piece – Scrum Touch 
    Skill Zone: to practise specific element of set piece/position specific actions – No 8 control, Lineout preparation 
    Small sided conditioned contact games

    Training available

    TackleSafe England Rugby Coaching Award CCD Principles of Scrummaging CCD Principles of the Lineout Breakdown Masterclass e-learning
    This course helps to support safe, effective coaching and officiating of the tackle. This course helps you to Safely coach and referee the contact areas of the game to support an ERCA coach. This 2-hour course explores the England Rugby principles of scrummaging and is designed to help coaches, match officials and volunteers explore recent developments in scrum coaching This 2-hour course explores the England Rugby principles of lineout and is designed to help coaches, match officials and volunteers explore recent developments in lineout coaching. John Mitchell masterclass in the breakdown.

    U16

    Who are your players?

    • Possibly used to playing alongside girls in teams at school.
    • Under pressure with academic studies and exams.
    • Worried about their physical appearance and how they are judged by others
    • Varying stages of puberty with different concerns and worries about their mental and physical health.

    Trying a new sport for the first time, may be unsure about the contact, or enthusiastic to learn contact

    Player Rugby Experience Rules of play for age band Coaching focus to enable progression Build into Other
    No rugby played Potentially playing other sports, may have watched rugby. 15 a side 

    8 in a scrum fully contested 

    Lineout – lift and fully contested
    Basic actions of: catch, pass, tackle 
    Introduce Principles of Play
    More decision making around pass, tackle. 
    Introduce ruck/scrum body position, and basics of jump/ lift/throw/kick
    Games for understanding. Skill zones for technique.
    Played non-contact rugby Non contact, passing and catching the ball. Some game understanding. Continue catch and pass Introduce tackle 
    Introduce Principles of Play
    More decision making around pass, tackle. 
    Introduce ruck and scrum body position and jump/ throw/lift/kick
    Skill zones to allow introductions to actions or physical movements
    Played previously 15 a side 

    8 in scrum fully contested 

    Uncontested lineout with a lift
    Continue exploration of positional skills (late development sport). 

    Continue exploring Principles of play 

    Continue scrum body position under pressure for all positions. Individual positional skills (eg number 8 control of ball) 

    Jump and landing safely. Lifting technique
    Continue to develop players technical skills – catch, pass, tackle, kick 

    Developing ruck, maul, scrum body position, jump/throw/ lift and kicking. 

    Tactical decision making for 8,9 and defence from scrum, allowing players to explore options in attack and defence from set piece. 

    Contesting a jump in the air, person throwing to practise with defence there as well.
    Developing technical and tactical understanding through exploration of Principles of play 

    Continue to use Activate to support physical development and injury prevention. Use of skill zones to support players game readiness & game fitness 

    Compliment with resistance training and /or physical movement activities to help with jump/lift/throw/land. (Activate exercises)

    THE 4 BUILDING BLOCKS TO READINESS

    STAGE 1

    SESSION PURPOSE – WHY IT IS REQUIRED SESSION FOCUS – WHAT YOU NEED TO DO TYPE OF ACTIVITY – HOW YOU CAN ACHIEVE IT
    Behaviours
    Social Connection 
    Recruitment and Retention of players in new age group 
    New player/coaches working together
    Integrate players back into a new rugby environment 
    Build connections as a new team 
    Confidence building
    Allow some non-contact/multi-sport mixed age group activity with U12/16s to help with transition to new age group. 
    Enable players to choose activities and pace of progressions based on their confidence
    Game Fitness
    Graduated increase in activity to reduce injury risk 
    Players new to sport need to get used to new physical movements
    Functional Movements 
    Running 
    Change of Direction 
    Stop/Start
    ACTIVATE 
    U15s & U16s Snake run 
    Game Zone: Small Sided Games / Crab walking keep ball 
    Multisport games – Soccerby / American football
    Actions
    Developing core skills 
    Introducing new actions to players
    Catch 
    Pass 
    Ball carry 
    Kick
    Game Zone: use of different balls - 2 ball touch 
    Skill Zone: technique based 
    Individual Competition for example – kicking – points based skill challenges
    Game Preparation
    Graduated increase in contact to reduce injury risk 
    Gradual introduction of new rules of play, to allow learning and development
    Falling & wrestling 
    Game understanding 
    Physical robustness – ie little and often preparation for contact movements
    Game Zone which includes falling / presenting 
    Skill Zone: Wrestling Games

    STAGE 2

    SESSION PURPOSE – WHY IT IS REQUIRED SESSION FOCUS – WHAT YOU NEED TO DO TYPE OF ACTIVITY – HOW YOU CAN ACHIEVE IT
    Behaviours
    Social Connection for new group 
    Recruitment and Retention of players in new age group 
    Support growth of person and player
    Continue to build connections across coaching and playing group 
    Continue to build confidence of individuals
    Try some non-contact mixed age group activity withU14/U18 to help with transition to new age band. 
    Players choose a game/rules/warm ups
    Game Fitness
    Continue graduated progressions in activity frequency and intensity to reduce injury risk 
    Players new to sport need to get used to new physical movements 
    Introduction to movements specific to Tackle/Ruck/Scrum
    Functional movements 
    Running 
    Change of direction 
    Stop/Start 
    Jump/Land 
    Wrestle
    Activate through gamea 
    Game Zone: Small Sided Games – more connections, touches and involvements 
    Skill Zones – use to stretch or develop actions and physical movements – Jump & Land Obstacle Course 
    Skill Zones – Footwork and Evasion
    Actions
    Developing core skills 
    Developing contact skills 
    Develop positional specific skills
    Catch and pass 
    Ruck and maul 
    Ball carry 
    Tackle 
    Kick 
    Scrum
    Game Zone - Wizard touch 
    Skill Zone – Tag the tail
    Game Preparationd
    Graduated increase in contact to reduce injury risk 
    Preparing to perform game specific actions like scrum, Maul, lineout 
    Ensuring player safety in contact
    Tower of Power 
    Prepare to Scrum 
    Preparing to tackle/scrum 
    Prepare to Lineout
    Game Zone – Can include tackle and ruck 
    Skill Zone – technique focused 
    Some conditioned contact games – Gauntlet

    STAGE 3

    SESSION PURPOSE – WHY IT IS REQUIRED SESSION FOCUS – WHAT YOU NEED TO DO TYPE OF ACTIVITY – HOW YOU CAN ACHIEVE IT
    Behaviours
    Social Connection 
    Recruitment and Retention of players in new age group 
    New player/coaches working together
    Connection building with new team 
    Continue to build confidence in individuals 
    Stay connected with leaving players
    Try some non-contact mixed age group activity withU14/U18 to help with transition to new age band. 
    Encourage peer support/Buddy system for new players
    Game Fitness
    Graduated increase in activity to reduce injury risk 
    Progression in frequency and intensity in practice/games 
    Introduction and progressions in movements specific to Tackle/ Ruck/ Scrum
    Functional Movements 
    Running 
    Change of Direction 
    Jump/Land 
    Wrestle 
    Tower of power
    ACTIVATE 
    Game Zone: some full size pitch games 
    Skill Zones: use to stretch/develop players actions - Managing Contact 
    Game Zone – some full sized pitch games: scrum preparation: Scrum touch
    Actions
    Developing core skills 
    Developing position specific actions 
    Develop contact skills 
    Ensuring player safety in contact
    Catch and pass 
    Ruck and maul 
    Ball carry 
    Scrum / hook 
    Tackle 
    Kick 
    Lineout – lift/jump/throw
    Game Zone – Ring of chaos 
    Skill Zone – technical detail/challenge 
    Individual Competition – decision making, or increased pressure for example – hooker throw – points based skill challenges 
    Skill zone – squat
    Game Preparation
    Players need to be able to perform these elements of the game safely to reduce risk of injury to themselves and others. 
    Developing understanding scrum/lineout 
    Game understanding of laws of the game
    Scrum 
    Game understanding 
    Positional Skills 
    Lineout – Lift/jump/throw 
    Tackle
    Game Zone with specific focus on tackle ruck or set piece – Lineout touch 
    Skill Zones – position specific activity – Lifting 
    Small sided conditioned contact games 
    Game zone – Decision making – Breakdown masterclass

    Training available

    TackleSafe England Rugby Coaching Award Developing Advanced Coaching Practice England Rugby Advanced Coaching Award CCD Principles of Scrummaging Click here for e-learning CCD Principles of the Lineout Breakdown Masterclass e-learning Click here
    This course helps to support safe, effective coaching and officiating of the tackle. This course helps you to Safely coach and referee the contact areas of the game, in order to support an ERCA coach. This course forms the pre requisite to enrolling on to Part 2 (the assessment) of the England Rugby Advanced Coaching Award. The course runs across the full season, aiming to develop candidates knowledge, skills and behaviours by building on experiences within their environments. Developing Advanced Coaching Practice is a recognised CCD and on successful completion will be added to the candidates GMS profile. On completion of the Developing Advanced Coaching Practice course coaches can enrol on to Part 2 (competency based assessment). This sees coaches choose a domain specific assessment focusing on knowledge, skills and behaviours This 2 hour course explores the England Rugby principles of scrummaging and is designed to help coaches, match officials and volunteers explore recent developments in scrum coaching This 2 hour course explores the England Rugby principles of lineout and is designed to help coaches, match officials and volunteers explore recent developments in lineout coaching. John Mitchell masterclass in the breakdown.

    U18

    Who are your players?

    • Under pressure from other factors such as exams/working/social/family
    • In more established friendship groups, or at a new college/6th form/work and starting again with friendships
    • Trying a new sport for the first time, may be unsure about contact, or really enthusiastic to learn contact
    • Varying stages of puberty with different concerns and worries about their mental and physical health.
    Player Rugby Experience Rules of play for age band Coaching focus to enable progression Build into Other
    No rugby played Potentially playing other sports, may have watched rugby. 15 a side 

    8 in scrum fully contested 

    Lift and fully contested lineout
    Basic actions of: catch, pass, tackle 
    Introduce Principles of Play
    More decision making around pass, tackle. 
    Introduce ruck/scrum body position, and basics of jump/ lift/throw/kick
    Games for understanding. Skill zones for technique.
    Played non-contact rugby Non contact, passing and catching the ball. Some game understanding. Continue catch and pass Introduce tackle 
    Introduce Principles of Play
    More decision making around pass, tackle. 
    Introduce ruck and scrum body position and jump/ throw/lift/kick
    Skill zones to allow introductions to actions or physical movements
    Played previously 15 a side 

    8 in scrum fully contested 

    Lift and fully contested lineout
    Continue exploration of positional skills (late development sport). 

    Continue scrum body position under pressure for all positions. Individual positional skills (eg number 8 control of ball) 

    Continued Jump and landing safely practises Continued development of Lifting and throwing technique
    Development of players’ technical skills – catch, pass, tackle. Developing ruck, maul, scrum body position, jump/throw/ lift and kicking. 

    Tactical decision making for 8,9 and defence from scrum, allowing players to explore options in attack and defence from set piece. 

    Contesting a jump in the air, person throwing to practise with defence there as well.
    Developing technical and tactical understanding through exploration of Principles of play 

    Continue to use Activate to support physical development and injury prevention. Use of skill zones to support players game readiness & game fitness 

    Compliment with resistance training and /or physical movement activities to help with jump/lift/throw/land. (Activate exercises)

    THE 4 BUILDING BLOCKS TO READINESS

    STAGE 1

    SESSION PURPOSE – WHY IT IS REQUIRED SESSION FOCUS – WHAT YOU NEED TO DO TYPE OF ACTIVITY – HOW YOU CAN ACHIEVE IT
    Behaviours
    Social Connection 
    Recruitment and Retention of players in new age group 
    New player/coaches working together
    Integrate players back into a new rugby environment 
    Build connections as a new team 
    Confidence building
    Allow some non-contact/multi-sport mixed age group activity with U12/16s to help with transition to new age group. 
    Allow some non contact activity with women’s team (if applicable) 
    Enable players to choose activities and pace of progressions based on their confidence
    Game Fitness
    Graduated increase in activity to reduce injury risk 
    Players new to sport need to get used to new physical movements
    Functional Movements 
    Running 
    Change of Direction 
    Stop/Start
    ACTIVATE U18 exercises 
    Game Zone: Small Sided Games 
    Non rugby specific games – netball, rounders, football 
    Game zone: Drop off touch 
    Game zone: Bear Walk Keep Ball
    Actions
    Developing core skills Introducing new actions to players Catch 
    Pass 
    Ball carry 
    Kick
    Game Zone: use of different balls – Wizard Touch 
    Skill Zone: technique based 
    Individual Competition – for example – kicking or passing accuracy – points based skill challenges
    Game Preparation
    Graduated increase in contact to reduce injury risk 
    Ensure coaches understand the needs of the individual
    Falling & wrestling 
    Game understanding 
    Physical robustness – ie little and often preparation for contact movements
    Game Zone which includes falling/ presenting – Non contact rugby, where ball carrier goes to ground when touched to present the ball 
    Skill Zone: technique based – Tag the tail 
    Footwork and Evasion

    STAGE 2

    SESSION PURPOSE – WHY IT IS REQUIRED SESSION FOCUS – WHAT YOU NEED TO DO TYPE OF ACTIVITY – HOW YOU CAN ACHIEVE IT
    Behaviours
    Social Connection for new group 
    Recruitment and Retention of players in new age group 
    New player/coaches working together
    Continue to build connections across coaching and playing group 
    Continue to build confidence of individuals
    Ensure some non-contact mixed age group activity with U16s and women’s team (if applicable) to aid transition and connections. 
    Players choose a game/rules/warm ups
    Game Fitness
    Continue graduated progressions in activity frequency and intensity to reduce injury risk 
    Progression in frequency and intensity in practice/games 
    Introduction to movements specific to Tackle/Ruck/Scrum
    Functional movements 
    Running 
    Change of direction 
    Stop/Start 
    Jump/Land 
    Wrestle
    ACTIVATE Games 
    Game Zone – Small Sided Games – more connections, touches and involvements 
    Skill Zone – Lineout Jumping Skills Stage 2 
    Wrestling Games
    Actions
    Developing core skills 
    Developing contact skills 
    Develop positional specific skills
    Catch and pass 
    Ruck and maul 
    Ball carry 
    Tackle 
    Kick 
    Scrum
    Game Zone 
    Skill Zone – Lineout Stage 1 
    Individual Competition
    Game Preparationd
    Graduated increase in contact to reduce injury risk 
    Preparing to perform game specific actions like scrum, Maul, lineout 
    Ensuring player safety in contact
    Tower of Power 
    Prepare to Scrum 
    Preparing to tackle/scrum 
    Prepare to Lineout
    Game Zone: Ruckers and Tacklers 
    Game Zone: Minute Maul 
    Game Zone 2 – Wave Attack 
    Some conditioned contact games: Touch Pass Tackle

    STAGE 3

    SESSION PURPOSE – WHY IT IS REQUIRED SESSION FOCUS – WHAT YOU NEED TO DO TYPE OF ACTIVITY – HOW YOU CAN ACHIEVE IT
    Behaviours
    Social Connection 
    Recruitment and Retention of players in new age group 
    New player/coaches working together
    Connection building with new team 
    Continue to build confidence in individuals 
    Stay connected with leaving players
    Ensure some non-contact mixed age group activity with last season’s U15 girls and now U16 mixed team to help with transition to new age band. 
    Encourage peers support/Buddy system for new players
    Game Fitness
    Graduated increase in activity to reduce injury risk 
    Introduction and progressions in movements specific to Tackle/ Ruck/ Scrum/Lineout
    Functional Movements 
    Running 
    Change of Direction 
    Jump/Land 
    Wrestle 
    Tower of power
    ACTIVATE exercises and games - Hop and Stick 
    Game Zone: some full size pitch games 
    Skill Zones: use to challenge/develop players actions
    Actions
    Developing core skills 
    Developing position specific actions 
    Develop contact skills
    Catch and pass 
    Ruck and maul 
    Ball carry 
    Scrum / hook 
    Tackle 
    Kick 
    Lineout – lift/jump/throw
    Game Zone - Pressure Possession 
    Skill Zone: technical detail/challenge - 1min maul 
    Individual Competition - decision making, or increased pressure - Two ball challenges
    Game Preparation
    Players need to be able to perform these elements of the game safely to reduce risk of injury to themselves and others. 
    Developing understanding scrum/lineout 
    Game understanding of laws of the game
    Scrum 
    Game understanding 
    Positional Skills 
    Lineout – Lift/jump/throw 
    Tackle
    Game Zone with specific focus on tackle ruck or set piece - Breakdown master class game zone 
    Skill Zones: position specific activity 
    Small sided conditioned contact games - Mind the gap – Adjustable to contact Decision making.

    Training available

    TackleSafe England Rugby Coaching Award Developing Advanced Coaching Practice England Rugby Advanced Coaching Award CCD Principles of Scrummaging Click here for e-learning CCD Principles of the Lineout Breakdown Masterclass e-learning Click here
    This course helps to support safe, effective coaching and officiating of the tackle. This course helps you to Safely coach and referee the contact areas of the game, in order to support an ERCA coach. This course forms the pre requisite to enrolling on to Part 2 (the assessment) of the England Rugby Advanced Coaching Award. The course runs across the full season, aiming to develop candidates knowledge, skills and behaviours by building on experiences within their environments. Developing Advanced Coaching Practice is a recognised CCD and on successful completion will be added to the candidates GMS profile. On completion of the Developing Advanced Coaching Practice course coaches can enrol on to Part 2 (competency based assessment). This sees coaches choose a domain specific assessment focusing on knowledge, skills and behaviours This 2 hour course explores the England Rugby principles of scrummaging and is designed to help coaches, match officials and volunteers explore recent developments in scrum coaching This 2 hour course explores the England Rugby principles of lineout and is designed to help coaches, match officials and volunteers explore recent developments in lineout coaching. John Mitchell masterclass in the breakdown.

    Women

    Who are your players?

    • Are they fearful or excited about the new environment?
    • An experienced player who is returning to the sport after relocating and looking to make new friends?
    • A player returning after having children and needs to build their fitness?
    • Do they play for a University?
    • Trying rugby for the first time. Could be unsure about contact, or really enthusiastic to learn.
    Player Rugby Experience Coaching focus to enable progression Build into Other
    No rugby played Potentially playing other sports, may have watched rugby. Basic actions of: catch, pass, tackle 
    Introduce Principles of Play
    More decision making around pass, tackle. 
    Introduce ruck/scrum body position, and basics of jump/ lift/throw/kick
    Games for understanding. Skill zones for technique.
    Played non-contact rugby Non contact, passing and catching the ball. Some game understanding. Continue catch and pass 
    Introduce tackle 
    Introduce Principles of Play
    More decision making around pass, tackle. 
    Introduce ruck and scrum body position and jump/ throw/lift/kick
    Skill zones to allow introductions to actions or physical movements
    Played previously (Played U18 age band or adult) 15 a side 

    8 in scrum fully contested 

    Lift and fully contested lineout
    Continue exploration of positional skills (late development sport). 

    Continue scrum body position under pressure for all positions. Individual positional skills (eg number 8 control of ball) 

    Continued Jump and landing safely practises Continued development of Lifting and throwing technique
    Development of players’ technical skills – catch, pass, tackle. Developing ruck, maul, scrum body position, jump/throw/ lift and kicking. 

    Tactical decision making for 8,9 and defence from scrum, allowing players to explore options in attack and defence from set piece. 

    Contesting a jump in the air, person throwing to practise with defence there as well.
    Developing technical and tactical understanding through exploration of Principles of play 

    Continue to use Activate to support physical development and injury prevention. Use of skill zones to support players game readiness & game fitness 

    Compliment with resistance training and /or physical movement activities to help with jump/lift/throw/land. (Activate exercises)